#pragma once #include "cereal/visionipc/visionbuf.h" #ifdef QCOM #include #include #define EGL_EGLEXT_PROTOTYPES #include #undef Status class EGLImageTexture { public: EGLImageTexture(const VisionBuf *buf); ~EGLImageTexture(); GLuint frame_tex = 0; void *private_handle = nullptr; EGLImageKHR img_khr = 0; }; #endif